Responding to an MCI at a school shooting? [Archive] - Glock Talk

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emt1581
08-08-2007, 16:09
We are having a HUGE mock incident that will involve hundreds of people and 1 or 2 dozen agencies from all over the area. There is a rumor that it will be a school shooting that we will be responding to.

As EMS, we are given no body armor (even though some of the stations around us have them) and aren't supposed to carry firearms. No law against it, but being that it would be a response to a school, there IS a specific prohibition about carry guns on any school property.

Now our rigs are normally pretty safe, but a well placed sniper could take us out anywhere within eye-sight of the scene.

Normally we wait until law enforcement has secured the scene to enter and stage in a safe location, however, with a mass shooting, no one can ever say that the scene is safe and someone won't be waiting in a bush/closet/crowd.

I'm wondering what your thoughts are and how you have/would deal with the situation to protect yourself, your crew, as well as help the victims.

Thanks!:)

-Emt1581

hotpig
08-08-2007, 17:41
No guns on school property. The victims are on their own until they are moved to safety or the scene is made safe.

emt1581
08-08-2007, 20:48
Originally posted by hotpig
No guns on school property. The victims are on their own until they are moved to safety or the scene is made safe.

Absolutely, but like I said, with a sniper or something similar, there is no reason someone couldn't take us out in our rig from half a mile away and even after the all clear or scene safe is given, who's to say they won't have a sleeper in the crowd waiting to nail fire/ems/police with paintballs or bullets when it's for real.

Thanks for the reply!:)

-Emt1581

4095fanatic
08-09-2007, 06:48
Remember, just because PD says the scene is secure doesn't mean it always is. A neighboring jurisdiction had a shooting incident, PD called it secure (and the immediate scene was), but he hadn't been caught... opened up on the crew from maybe 100 yards away in the bushes. No way the cops could have known he was there, but if they report the shooters still on the loose, make sure to use your head before going in.

RyanNREMTP
08-09-2007, 09:37
If and when PD clears EMS to come do our thing, just treat each patient as a possible shooter. Keep your spidy sense acute and get the patients and get out.

Sundown
08-10-2007, 05:18
Just be alert and ready to take cover. Remember that your job isn't to take out the bad guys, that's our job; you won't do anyone any good by getting yourself injured or killed doing something unsafe.

Wait until you're cleared to enter the scene, then do the best damn job you can to plug the holes in the wounded.

4095fanatic
08-10-2007, 09:13
On a semi-hilarious side note, we had another incident in a neighboring county; the two EMTs were both off-duty sheriff deputies.

Unit XXX: Unit XXX to dispatch, we're taking fire.

*pause*.

*Radio crackles to life with gunfire heard*

Unit XXX: Unit XXX to dispatch, we're returning the same.

Apparently both deputies were leaning out the windows shooting their service pistols. While at the time it wasn't funny, looking back considering they both came through unharmed it was rather humorous.

4095fanatic
08-10-2007, 09:22
One thing to consider is making sure you have plenty of trauma bags on the unit. Cravats, 4x4's, trauma pads, various sizes of tape, 5 speed straps, and if you're ALS two 1L bags of LR, 16 and 20 gauge needles, plus all the other assorted IV equipment (tourniquet, drip set, etc.).

oldstyle
08-12-2007, 20:14
Originally posted by 4095fanatic
One thing to consider is making sure you have plenty of trauma bags on the unit. Cravats, 4x4's, trauma pads, various sizes of tape, 5 speed straps, and if you're ALS two 1L bags of LR, 16 and 20 gauge needles, plus all the other assorted IV equipment (tourniquet, drip set, etc.).
Our district sees plenty of trauma. I'm against carrying so much gear that you can't find what you need, but we do keep plenty of extra trauma gear spread between a couple jump bags. One bag can only go to one place at a time.