Feature Suggestions [Archive] - Glock Talk

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Eric
09-28-2008, 17:25
I will be relying heavily on the suggestions of people more familiar with games like this than I am, for ideas about the bells and whistles this game should have. Let's hear what you've got. Eric

bchandler
09-28-2008, 17:48
Following are some cool ideas I think would be great to see implemented. I know you didn't write the program and have bigger stuff on your plate, Eric, so take these suggestions with a grain of salt :)

1) I think factions would be cool. That way instead of the random posts about "click me!" (I am guilty myself), a player would have to choose a faction. Players within the faction couldn't attack each other, and would reside at a communal "base," which another faction would have to pool together to attack. If the defending faction lost, an equal amount of gold would be taken from each player's purse. Also, players would have to contribute equally (monetarily) to building the defense wall (it would have to be super expensive to upgrade, getting more expensive as more and more players join each faction, since you have to fence in more "land")

Also, each member in the faction would gain like .1 soldiers a day from EACH member of the faction. This fraction of a soldier idea would keep people's armies from getting out of hand when there are a lot of people in a faction.

2) The previous idea would take away a lot of individuality from the game, and there would be "slackers" in each faction taking up room, so an alternative idea would be to have "guilds", kind of like what we're doing now petitioning for clicks. People in the guilds could not attack each other, and would gain soldiers every day from the members in the guild, but there would be no community fortress or group raids. That way people maintain their own fortress and soldiers individually.

3) A large middle earth style map showing each player's (or faction's, depending on which way you want to go, Eric) land, the size of which depends on their troop numbers. This would basically be a graphical interpretation of the "player list" screen.

4) options to trade troops for cavalry, monsters, dragons, special characters, etc. You can keep it more realistic or more fantastic, doesn't really matter to me.

5)Damage to the troops/equipment when they attack. This may discourage people from attacking willy-nilly. They'd have more damage if they lost, but still some damage from use if they win. You could also incorporate troop deaths. It would cost gold to repair your equipment.

6)Damage to the perimeter wall. More damage if you lose an attack. The expensive walls would take less damage, but be more costly to repair.

I have a million more ideas, but the ones posted are already making it look like a full blown Civilization style video game. Let me know what is realistic, Eric :)

bchandler
09-28-2008, 18:02
Eric or Malkuth, could you merge this with the suggestions thread to keep the forum clean?

Malkuth
09-28-2008, 18:04
Yup, thats a big list. I know eric wants the most of this game but I think it will always be Text Based for now. But Alliances are a necessity for sure.

And adding more weapons, weapon types etc sound like a good idea. We also need a source of income.. Daily income based off some modifier like Civilians.

The way the armies are joined now should be changed to purchasing new soldiers.. Maybe having some sort of Civilian base that you can have a tax code on.

Instead of joining someones army like you do now, which just gives the Person you joined 1 more Soldier. That needs to be changed to a Alliance where the modifiers of both countries or all are added to a pool and protects everyone.

Eric
09-28-2008, 18:11
Yup, thats a big list. I know eric wants the most of this game but I think it will always be Text Based for now. But Alliances are a necessity for sure.

And adding more weapons, weapon types etc sound like a good idea. We also need a source of income.. Daily income based off some modifier like Civilians.

The way the armies are joined now should be changed to purchasing new soldiers.. Maybe having some sort of Civilian base that you can have a tax code on.

Instead of joining someones army like you do now, which just gives the Person you joined 1 more Soldier. That needs to be changed to a Alliance where the modifiers of both countries or all are added to a pool and protects everyone.

Yeah, programming interactive visuals would be beyond my capabilities and would consume a ton of bandwidth and server power. The game will need to be text-based, although we will no doubt be able to work in some fairly high-tech bells and/or whistles, down the road. Eric

deadday
09-28-2008, 18:11
Not to familiar with the formate, but will gladly lend a hand running things/keeping track of thigns if it's needed...



drew

bchandler
09-28-2008, 18:12
Staying with the medieval theme, I think we should do away with the massive defense upgrade (wooden fence, brick wall, etc). Instead, players should have a selection of upgrade options, like tar buckets, wood spikes, moats, archers, etc, to add to their castle. So a player could have like 100 wood spikes, 5 tar buckets, and 3 archers on their castle for defense. Once you have a certain defense rating, you would have to pay for a massive upgrade to allow you to add more stuff to your castle. So the current "wooden fence" defense rating would allow a player like 1000 defense points, and when those are filled, he would have to pay 5000 gold or so to go to "castle level 2", where he could add another 3000 defense points. Also, each "castle defense level" could unlock additional and ever-cooler defense add-ons (chained dragons, rabid dogs, trolls, etc)

bchandler
09-28-2008, 18:17
Yup, thats a big list. I know eric wants the most of this game but I think it will always be Text Based for now. But Alliances are a necessity for sure.

And adding more weapons, weapon types etc sound like a good idea. We also need a source of income.. Daily income based off some modifier like Civilians.

The way the armies are joined now should be changed to purchasing new soldiers.. Maybe having some sort of Civilian base that you can have a tax code on.

Instead of joining someones army like you do now, which just gives the Person you joined 1 more Soldier. That needs to be changed to a Alliance where the modifiers of both countries or all are added to a pool and protects everyone.

Ah, ok, now I know along which lines to think :)

Buying soldiers sounds like a good idea. I could see it working if you get civilians from your allies, instead of soldiers, and they are all taxed at a fixed rate, then you'd use that money to buy troops.

Or, you could train your available civilians as troops, at the cost of losing tax income.

You could invest in your civilian population (churches, farming equipment, etc), to get more tax income.

Malkuth
09-28-2008, 18:18
Staying with the medieval theme, I think we should do away with the massive defense upgrade (wooden fence, brick wall, etc). Instead, players should have a selection of upgrade options, like tar buckets, wood spikes, moats, archers, etc, to add to their castle. So a player could have like 100 wood spikes, 5 tar buckets, and 3 archers on their castle for defense. Once you have a certain defense rating, you would have to pay for a massive upgrade to allow you to add more stuff to your castle. So the current "wooden fence" defense rating would allow a player like 1000 defense points, and when those are filled, he would have to pay 5000 gold or so to go to "castle level 2", where he could add another 3000 defense points. Also, each "castle defense level" could unlock additional and ever-cooler defense add-ons (chained dragons, rabid dogs, trolls, etc)


Well I think how the game works is its just a Modifier. Ie You buy Stone walls defenses go up 3%. Etc. So in a way We could always just change the names and make them sound more interesting.

And keeping the game in its current them might be an option, but I think Eric was looking to make it more themed off Glock Talk IE Glock guns.. But this is all ideas you guys can discuss and come up with. Name changes in game are real easy right now to do.

bchandler
09-28-2008, 18:31
Well I think how the game works is its just a Modifier. Ie You buy Stone walls defenses go up 3%. Etc. So in a way We could always just change the names and make them sound more interesting.


Yup, so something cheap like a wood spike would raise your total defense points a tiny fraction of a point (.001 or so), while something expensive like a moat could raise defense maybe a whole percentage point or more.

Jav21
09-28-2008, 18:32
make it more themed off Glock Talk IE Glock guns.. But this is all ideas you guys can discuss and come up with. Name

In this way we can end the caliber debate and give the 9mm the most devastating attack.

I am offended that the G21 has the highest attack right now.

Edit - J/K but not really I mean... you know. :)

Eric
09-28-2008, 18:37
One of the things the original developer had planned to do was to add a feature to allow members to convert soldiers to gold miners. The gold miners would obviously bring in gold, but they could not attack or defend and they would have to be protected. I like this idea and think it should be expanded. Maybe there should be other key non-soldiers as well, like armorers, builders, medicos, ETC. This sort of thing could add more of a strategic dimension to the game. What do you think? Eric

Eric
09-28-2008, 18:39
In this way we can end the caliber debate and give the 9mm the most devastating attack.

I am offended that the G21 has the highest attack right now.

Edit - J/K but not really I mean... you know. :)

I believe I already ended that debate. The G-21 is king.:supergrin:

What if there were one or two really powerful weapons, that could not be bought, but only possessed and used? The team that owned them would have a decisive advantage, but the weapons could be taken from them by an attacker?

Malkuth
09-28-2008, 18:44
One of the things the original developer had planned to do was to add a feature to allow members to convert soldiers to gold miners. The gold miners would obviously bring in gold, but they could not attack or defend and they would have to be protected. I like this idea and think it should be expanded. Maybe there should be other key non-soldiers as well, like armorers, builders, medicos, ETC. This sort of thing could add more of a strategic dimension to the game. What do you think? Eric

Yes eric maybe we should look at that list again.. Because he had some good changes that he was going to add. And we do need a daily income. Because right now we rely on newbies coming in for more money.. That means the higher players hold all the money.

Eric
09-28-2008, 18:51
Yes eric maybe we should look at that list again.. Because he had some good changes that he was going to add. And we do need a daily income. Because right now we rely on newbies coming in for more money.. That means the higher players hold all the money.

I posted all of his proposed and recently added features in the closed features thread.

c-mama
09-28-2008, 19:39
How about if it costs to attack and lose?

Say Smith attacks me but is unsuccessful. It should cost him x amount of gold into my account.

kazecap0ne
09-28-2008, 19:41
the only thing i can think of that i would like to see is some way to know who has clicked my link today so i can click back on them.

edit: if someone already said this then my bad...i'm tired lol

Eric
09-28-2008, 19:42
How about if it costs to attack and lose?

Say Smith attacks me but is unsuccessful. It should cost him x amount of gold into my account.

The game already does that, I believe. I saw something in the program that computed casualties and gold cost for winners and losers. Eric

Malkuth
09-28-2008, 19:44
The game already does that, I believe. I saw something in the program that computed casualties and gold cost for winners and losers. Eric

Yeah it might not work though. Have not seen anyone with less the 10 soldiers yet.

Also if we do an ability to Buy soldiers then they almost certainly need to loose them in attacks too.

c-mama
09-28-2008, 19:45
The game already does that, I believe. I saw something in the program that computed casualties and gold cost for winners and losers. Eric

Ah, that might explain why my gold amount increased at times. I just am unable to see it in my defense log.

Malkuth
09-28-2008, 19:48
Ah, that might explain why my gold amount increased at times. I just am unable to see it in my defense log.

Most likely that was eric adding gold to you.. Been doing that all day for everyone playing.. Just to help out and find the bugs and make people get some more interest in game.

Glock 19 God
09-28-2008, 20:57
How about gold or soldiers for some amount of posts on the forum. Much like the casino cash concept. Except obviously at a much smaller rate than the casino cash.

Malkuth
09-28-2008, 21:00
How about gold or soldiers for some amount of posts on the forum. Much like the casino cash concept. Except obviously at a much smaller rate than the casino cash.

Yup great idea that Eric is looking into adding. Also considering adding extras for paid tier members and other stuff.

Glock 19 God
09-28-2008, 21:02
Yup great idea that Eric is looking into adding. Also considering adding extras for paid tier members and other stuff.

Well considering the game will eventually be for only paid members I don't think there should be extra things for different levels of paid membership. But, that is just my opinion.

Eric
09-28-2008, 21:03
Well considering the game will eventually be for only paid members I don't think there should be extra things for different levels of paid membership. But, that is just my opinion.

I will probably include some benefits for each membership level, but they won't have a direct impact on game play. Eric

Malkuth
09-28-2008, 21:27
Also when Alliances are added, we need to move on the diplomacy front too other then just attacking. Like trade routes that give each trader a certain % of the others gold intake per day. Maybe some modifiers for more Powerful empires that trade with smaller empires.

IE if Empire Big trades with Empire Small. Empire Big gets a 5% trade bonus from the Small empires gold intake per day and so does the small one..

Or switch it around Big empire gets 5% from small empire, and a 2% trade bonus from a equal sized empire.

Hence making the smaller empires ideal for trade and not having huge trade empires of only big guys.

Malkuth
09-28-2008, 21:41
Another thing that needs to be added. Is that its hard to go through the list of players. Adding List numbers like on the forums so you can jump to anywhere in the numbered list at any time, instead of having to push Next for the huge list that this will become once more people come to the game.

Or maybe coming up with a different way to navigate through the Players in the game.

Eric
09-28-2008, 21:58
Sorry. My last few posts should have been in concept suggestions. I just moved them there. Eric

Jav21
09-29-2008, 16:24
Another thing that needs to be added. Is that its hard to go through the list of players. Adding List numbers like on the forums so you can jump to anywhere in the numbered list at any time, instead of having to push Next for the huge list that this will become once more people come to the game.

Or maybe coming up with a different way to navigate through the Players in the game.

Once you click to say page two... go up to the address bar and change the page number from 2 to whatever is available.

I offer this tip so that those on page one aren't getting all the negative attention.

Glock 19 God
09-29-2008, 17:04
Once you click to say page two... go up to the address bar and change the page number from 2 to whatever is available.

I offer this tip so that those on page one aren't getting all the negative attention.

+1 This is exactly what I do as well. But, the people on the top 2 pages shouldn't have any problem from receiving negative attention from the majority of the players.

I gave you another soldier! Can I has one 2? hehe

Malkuth
09-29-2008, 17:38
Guys I will add your ideas to the Suggested Features Awaiting final approval thread.. My list is under Erics, but of course Eric has the final say on what will be in.

Make it a little easier on eric to go threw that thread when things start to get more busy..

Jav21
09-29-2008, 18:18
+1 This is exactly what I do as well. But, the people on the top 2 pages shouldn't have any problem from receiving negative attention from the majority of the players.

I gave you another soldier! Can I has one 2? hehe

Welcome to page 1.

Glock 19 God
09-29-2008, 18:22
I forgot to mention that there needs to be a chance of failure for spying.

vafish
09-30-2008, 05:39
A suggestion about the alliances and such.

I'm just thinking about the future, I just don't want to have my army sit there and get slaughtered while I run around the wilderness for a week.

Any possibility of loaning your army out as mercenaries temporarily? Say you set a time frame and give another play control of your assets for that time. Or just be able to give control until you take it back?

That also might be a way for new people to join an alliance with a larger army. A new player with their 10 soldiers could give control to a larger army, while fighting with the larger army they would get a percentage of the gold taken in the battles.

It would require a lot of trust among members, but the life of a mercenary is kind of like that.

Chaos
09-30-2008, 07:28
Simple one i would like to request if possible:
In the attack and defence logs, please could we have a date and time?
Makes it easier to see when we were attacked, and whether it has just happened or a day ago.

Thanks,
Chaos

Malkuth
09-30-2008, 13:57
Simple one i would like to request if possible:
In the attack and defence logs, please could we have a date and time?
Makes it easier to see when we were attacked, and whether it has just happened or a day ago.

Thanks,
Chaos

Their is a sytem already in place but it is bugged and the orginal author of the game or eric disabled it..

buckhunter3987
10-02-2008, 21:49
maybe a link in every ones gt profile so if you are in the forum and someone pisses you off you can just view their profile and go striaght to their army and pillage their gold:pirates: rather than getting in a flame match and hyjacking the thread.

Esco
10-07-2008, 03:25
Don't know if this is posted yet, but it would be great to have an easier way to maneuver through the player list. Takes forever to click to the noob side (I'm new with army of 11). With this feature, everyone can find players to battle at their same lvl with much more convenience.

Malkuth
10-19-2008, 15:17
Something I have notice for some time is that when You attack it gives you a Defense points lost.. But it has no effect.

It might be pretty easy to use the existing system to use those Defense points lost during an attack and subtract them for a 24 hour period from your total Defense Number.

That way attacking someone would have a consequence for now. And make you a little weaker for the day.

rfenster
10-20-2008, 18:49
Not really a feature suggestion, but I PM'ed Eric on a couple of issues with the game.

Looking forward to GTArmy -round two- after he has the time to incorporate everything and reset things.



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